The tale of my journey to a foreign land... It is a tale of passion andwoe, of triumph and heartache... A story of the human will... aw, screwthat, here's my aar from the CASLO this past weekend. The Canadian ASL Open began at 1300 on Friday, Sept 13 in Winnipeg, inthe cozy confines of the Windsor Room at the Viscount Gort Hotel. As Ilive in the Minneapolis area, I had to hit the road early in order toget there in time. I got hung up at the border. The agent asked me tocome into customs to present my id. Who knows why, perhaps maletraveling alone just going up for the weekend. And to play games yet!*snort* There were a number of hunters passing through, with guns toregister, (note to customs: no hijackings have ever been attempted byduck hunters with shotguns) so the line moved slowly. Of course this isthe one time I don't bring my passport with me. Silly me. Born andraised in northern ND, I've been to Canada many times over the years,and have never once been asked to come into customs, so I thought theCanadians would be as welcoming again. Well, after dinking around on thecomputer for awhile, they did let me pass, but I was behind schedule.(One of the agents was a bit of a @#%$#@#@. One of the hunters asked ifthey needed to carry the permit at all times, agent said yes, hunterasked if that meant even in the field, and the agent says in a not sonice tone, 'what does at all times mean?' yeah, well, the heck with you customs guy.) Anyway, after getting past all that, I arrived at the hotel around 1330and went straight to the tourney room. There were 14 contestants. Ifound myself to be the lone Yank. #1) vs George Kelln (J43: 3rd RTR in the Rain) I had the Germans. I was a bit groggy from the early start, the drive,and the customs thing, so was not clear of mind. George is not someoneyou want to play while TI'd, and I didn't do a whole lot to stop theBrits from rushing the village. George manuevered well, I could only letslip the cats of war, and in the end I'm 0-1. Always fun to be aroundGeorge though. #2) vs Blair Bellamy (SP79: Mius Trap) I *love* Schwerpunkt scenarios. Almost without fail, they are wellbalanced, and end up being see-saw affairs with unique options, morethan the usual sit-in-buildings-and-shoot-slugfests. Blair is a mostpleasant person, I've seen him at previous CASLOs but hadn't played himbefore. I had the Germans. The Russians have foxholes on two separatehills. The Germans must completely control foxholes/buildings on onehill, and make sure the Russians don't completely control allfoxholes/buildings on the other hill. Blair set up more to the front onboth hills. I wonder if the Russians need to put one of the foxholecomplexes to the rear on one of the hills, to more or less concede onehill and heavily guard the other. I attacked on two fronts, through thewoods on my right, and from behind the hill on my left. My tanks provedto be a factor, in the end destroying most of his tanks. I captured thehill on my left fairly quickly, and on the right stayed below the hillfor most of the game, to stay away from his fire, chipping away at himfrom the hill I controlled, and then in end came up the hill to satisfythe victory conditions. 1-1 #3) vs Gary Lehner (AP4: L'abbaye blanche) The Canadians are some of the nicest folks around, (when they aren'trejoicing over the American experience in the war of 1812 that is :) )one of the reasons I always try to get up to Winnipeg if I can, and Garyis another fellow I enjoyed meeting and playing for the first time. Ihad the Germans in this one. This scenario is a strange one. TheAmericans have almost no troops, but get to set up hidden. The Germanshave to exit off a good chunk of their troops, but the numbers of pointsneeded to exit goes up with each CVP the Germans lose. So, with eachhalf-squad or squad the Germans lose, the Germans have to exit more, butsince they did lose the unit(s), there are less units available to makethe exit. So the Germans cannot lose very many troops at all. TheAmericans have two AT guns, and very odd for this scenario, I still hadboth of my halftracks till late in the end of the game. His guns did notdestroy a single one. (He got one by CC when I moved into his hex to pinhim down) I would've been happy to get off one smoke round before losingthem, but having the halftracks was nice. I lost 1.5 squads in total. Iran into his minefields on my left, but on my right I sliced through hissetup much easier than I expected. I got one of his guns in CC, and gota half-squad in CC, and broke another one. So, all of my victory pointscame from troops advancing up the far right flank. In the end he did geta crew and a mg back near my exit point, but on a morale check he 12'dhis own unit off into oblivion, clearing the way for me to go to 2-1. #4 vs Blake Ball (SP75: Taurus Pursuant) Another Schwerpunkt gem. This was my fourth game against Blake, and allour previous games were wall-to-wall-carnage nailbiters. Blake led ourpersonal series 2-1. I had the Brits, Blake the Germans. Two boards,countryside and a village on each board, but on opposite ends. So, Britsmust come in and have more CVP in the one village, then get to the othercorner and have more CVP in that village. Several AFVs on both sides. Ithink the German Panther is the key to this one though. Early on hisPanther, which gets to set up on a Level 2 hill, "spake death" to myunits, to use Blake's phrase. I concentrated my forces on the firstvillage to make sure I took it. In a good move he hightailed his tankfrom the first village back to the second to beef up his defenses there.He picked off one of my tanks in the first village with a deadly PSKshot. Otherwise, I survived relatively intact. I halftracked a mtr to awoods location looking down the road to the second village, and in onefire phase got three smokes on that road. That crew really loaded upwith the smoke shells apparently. They ended up getting a couple moresmokes down. (And would end up in the village contributing to my win.) Icould feel it slipping away though. Getting across that open ground tothe second village is tough. But, he gave me what I considered to be agift. I was moving a squad/PIAT up my left flank, trying to get near hisvehicles guarding the second village. He brought his Panther down offthe hill to chase it. I moved adjacent to him, and he took the bait. Hefired at the squad, and I passed a tough mc. So, I then brought one ofmy tanks right around behind him, next to him, and ended up destroyingthe Panther with some good rolls. That eliminated the single biggestthreat to my vehicles and their victory points. Then, on to the village.A scrappy fight, but it hinged on two of the most incredible events I'veever seen. I should have lost this game. I tried to get behind one ofhis other tanks, he had a low TH against me but got the roll anddestroyed me. I had a Firefly (I believe), a decent tank, he moved a PSKand half-squad within two hexes. He decided to eat the backblast to geta better TH number, which was fairly low anyway. He rolls a three, but aone on the colored die. Nasty German unit is gone. But, what the heck,right, my tank and its mondo CVP are gone. Well, no, he rolls a 12! Adud! There is much rejoicing in Whitehall. But wait, there is more. Heattacks another of my tanks, with a PSK-armed half-squad. Samesituation, low TH number so he eats the backblast. Another 3, but a oneon the colored die. Both unit and PSK are destroyed. But what the heck,my tank and its CVP are gone. Well, no, he rolls another 12! Anotherdud! Unbelievable. The game turns on two duds. With those twoblessed-by-the-gods tanks helping, I get enough points into the village to win.Wow. 3-1. #5) vs Tom Weniger (J1: Urban Guerillas) First time I've played Tom, although I knew him from previous tournies.A fun comrade to play. This scenario is Red Barricades moved to Vienna.I have the Russians, trying to take a cathedral and two buildings on thefar side of a canal from the Germans. Lots of toys to play with. It wasa cage match. Tom ended up with 7 snakeeyes, and 7 boxcars. His dicewere all over the place. Early on, on my right flank, I toss a DC onto afull squad and leader. His decides to use FPF, but ends up breaking bothhis units. So DC detonates. I'm doing fine, right. Wrong. On theresulting MC, his broken squad rolls snakeeyes and goes berserk. Fark. Ihad captured that broken leader, but his berserkie destroys my squad inclose combat. Fark again. However, my flsmethrower is right there, andends up roasting those farking nazis. Onward. I bring my reinforcementson my right flank, thinking if I were him, I'd put the AA gun on theother side (he did.) I bring a 122L gun around the corner, where his twotanks are guarding the cathedral. The AA appears and takes somethinglike a 9 +8 shot. That 122L is a moving wall of steel. Nothing can harmit. Except an 88L gun that rolls farking snakeeyes! My tank goes up inflames. I pull myself together and keep advancing slowly. He ends updisabling the guns on both of his tanks, and they are recalled, whichwas a key moment in the game. Another key moment came on my left flank.I was bringing two full squads up my left flank, to give him somethingto think about over there. Those two squads took a 6 +2 shot at hiscrew, and the crew broke on the mc. The gun never came back, (I kept thecrew DM'd) and with that threat gone, I had a whole lot more freedom tomaneuver. I got into the cathedral, and the fight ended up in melees intwo hexes. (With a brief pause to sing Hymn #423). In the end I wonboth, giving me that building, though it was not a sure thing. I had a 2-1,-1 cc and I rolled a 10, giving him a chance to totally eliminate me, butluckily I survived. Now, just had to get across the canal. I didn't getvery many Partisans, so they weren't a factor. My sniper though did breaka couple of key units. He had one full squad in each of the two buildings.I broke one with some good fire from a 9-2 directed mg next. The other one,I used armored assault to get next to him with a 6-2-8. He did fire at me,putting 2 resid on the bridge exit hex, meaning everyone else coming acrosswould have to run the gauntlet. So, everyone puts on their track shoes, andcharges. Lots of results, one is pinned, one is KIAd, etc... but one squadmanages to get back to the far building and I control it. That was pretty muchthe game. I was going to take the third building too. My armored assaulting unitended up winning the resulting close combat, and his remaining units in the building(the ones my sniper got) ended up broke too. So, I have my best tourney everand finish 4-1. I was tied for the best record with two other guys, but the resultingtiebreakers said Jim McLeod took first (congrats! you da man, eh!) andTim Thomas was second. I finished third. The club up there does just a fantastic job of putting together thetourney. Thanks guys for your work. One of my favorite touches is theVCR playing war movies, to add to the atmosphere. Bill Bird had broughtin his tapes of Band of Brothers and played those. Then, in a nice actof generosity, he made the tapes available as a prize, so I took thoseas my third place prize. Thanks Bill! Not having HBO, I haven't seen theseries, and from what I saw there, it is a tremendous series. a great time, a long drive back, (US Customs was easy to get through,although they did look at the car and wondered what all those cardboardpieces were), and am looking forward to the next one!